Global Video Games Market
A constant growing market
The video game industry continues to grow at an accelerated pace in recent years. In the year 2018, the industry reached a total value of USD$137.9 billion. With more than 2.3 billion players, of which the 46% (1.1 billion) spend money on games.
Online Casino Market
A fast pace growing market
According to Coherent Market Insights, the global online gambling market achieved US$46.9 billion in the year 2017. With a projected growth of 11.4% per year, thanks to the global increase of internet devices.
Online casinos, betting, and gambling sites are prominent for rigging their games. In this type of sites, players cannot know if the casino game is programmed to never deliver a prize. However, this has changed thanks to blockchain-based games where players can now have a chance to play with provably fair mechanics and increased security.
In the year 2018, the total amount raised by cryptocurrencies ICOs and Token Sales reached a total of $11.5 billion.
While it is only a 13% growth in comparison of 2017, it is still an impressive amount of funding for new companies.
In addition, cryptocurrencies reach has gotten to more countries. At the end of the year 2018, Singapore, the United States, the United Kingdom, Switzerland, and Estonia were the top countries by funds raised.
Wunbit is born from the merging of the best gameplay from the video game industry and the rewards from the casino industry.
It is a unique proposition where players can play for entertainment purposes and have the possibility to spend and earn in-game cryptocurrency that has real-world value. These tokens can be exchanged with real money and vice versa.
We have many streams of revenue
to make the platform sustainable
Players can do in-game purchases as power-ups, weapons, skins, appear on leaderboards, and more. Purchases are made with cryptocurrencies inside the game via smart contracts and verified by the blockchain. Wunbit earns a comission from every transaction.
House Edge and Player Mistakes
The average player does not play the perfect gameplay all the time. They make mistakes and sometimes need extra help to achieve goals in the game. Games with probabilities involved have a house edge built-in in the mechanics and because of the law of large numbers, over a long period, it will represent a profit margin for the Wunbit Arcade.
Players can buy subscriptions. Subscriptions will be available monthly and annually. With each subscription, a certain amount of WUN tokens are distributed to the player. Having a subscription will also deliver treasure chest keys to the player aside from the WUN tokens.
In the marketplace, players can buy, trade, and sell their in-game items and rewards from the Wunbit Arcade. Wunbit charges a fee from every transaction of the marketplace.
To reward players there are treasure chests in the arcade. Every player can get keys to open the chest by buying them, getting them on subscriptions, and be rewarded with keys by playing more on the arcade.
Developers that have games as Dapps with solidity can publish their games on the Wunbit Arcade. They can implement our API to feature in-game purchases. Wunbit will get a percentage of every in-game purchase from these games.