Blog

The path of Learning for Developing Games

By September 26, 2013 May 12th, 2019 No Comments

This is the personal path of things that has helped me along the way in this self taught journey. I worked in 3D animation and motion graphics for almost 10 years but I was never happy with my work since I was only doing advertisement work. I decided to switch careers and enter the indie game development scene. Since then I have focus all my attention to this.

Programming

Foundations of Programming: Fundamentals – Lynda

JavaScript Essential Training – Lynda

Foundations of Programming: Object-Oriented Design – Lynda

Learn to Program: The Fundamentals – Coursera

JavaScript – Code Academy

 

Version Control

Try Git – Be introduced to the basic concepts of Git version control – Code School

Fundamentals of Software Version Control – Lynda

Git Happens Conference – Vimeo

 

C#

C# Essential Training – Lynda

 

Construct

Beginners Guide to Construct 2

Build a Classic Pong Game From Scratch

Cloning the Classics: Breakout

Cloning the Classics: PacMan

Building a platform game – a beginner’s guide

How to make a platform game

 

Unity

Unity 3D 3.5 Essential Training – Lynda

Game Prop Creation in 3ds Max – Lynda

Level Design Basics in Unity – Lynda

Beginner’s Guide to Unity – Digital Tutors

 

Game Tutorials

Making a 2D Game in Unity 3D using only free tools – Rocket5 Studios

SkillSwap: Making A 2 Player 2D Game With Unity – Rocket 5 Studios

 

Readings

Readings Indie Game Development

What is an Indie Game? – Wikipedia

Independent Game Development – Wikipedia

Ideas are just a multiplier of execution – Derek Sivers

How to get started – Sloperama

Lesson 1 Redux – MORE about what to do with your original game concept – Sloperama

Indie Game Design Do-s and Don’t-s: A Manifesto – Edmund Mcmillen

Indie Game The Movie – (documentary)

How do I make games? – A path to game development – Geoff Howland

Building a game on your own – Nate Miller

How much fun is game programming? – Francois Dominic Laramee

General Concepts for beginning developers – HobbyGameDev

How do I actually finish a game? – Derek Yu

Inspiration and Game Development – Pixel Prospector

 

Readings Marketing

Stop looking for funding – Indie Bits

9 Steps to Self Publishing Your First Indie Game – Indie Bits

Readings Unity

50 Tips for Working with Unity (Best Practices) – DevMag

 

Readings Game Design

Making Games The Hard Way: How to Start a Garage Game Development Company – Sloperama

Bottom-Up vs Top-Down Game Design – Hobby GameDev

Designing Games That Don’t Suck – Gamasutra

The Fundamentals Of Game Design – Raph Koster

About Level Design – Sloperama

 

Leave a Reply

Send this to a friend