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Planet Bit Games – Weekend Update Report #2

Posted by on Jan 5, 2014 in MegaBit Update | 0 comments

PlanetBitGamesReport#2

Weekend Update #2 arrives. There has been a long time since the first Weekend Update from Planet Bit Games. As I said in the previous update I am making this posts to keep track of the game development process and also to share this journey with you.

This week has been more of concept learning, the two main courses that I did were classes from Simon Allardice about Foundations of Programming. I like his classes since he teaches programming concepts in an easy way to understand.

I also found a cool tool for keep track of all your social media account, email signups and site visits called SumAll, check it out.

Learning Done

Foundations of Programming: Refactoring Code – Lynda

Foundations of Programming: Test-Driven Development – Lynda

 

Readings 

50 Greatest Gaming Moments – Nowgamer

 

Planet Bit Games Site Stats 

Site Visits October 2013: 1454 visits 

Site Visits November 2013: 2152 visits +698

Site Visits December 2013: 3420 visits +1268

Alexa Rank: 3,397,173

 

Planet Bit Games Social Stats

Facebook: 125 likes +8

Twitter: 884 followers +181

 

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Planet Bit Games – Weekend Update Report #1

Posted by on Nov 25, 2013 in MegaBit Update | 0 comments

PlanetBitGamesReport

It’s time for a weekend update in the activity of Planet Bit Games. This week has been a slow one but working on the next one so it has a good start in some game development tutorials and classes I am taking.

I will do this Weekly Reports for some reasons. One is so other aspiring indie developers can follow my progress and the other reason is to keep track of my own progress, so I can stay motivated and know what I am doing in terms of development, learning and promotion.

In the reading Project Management for Solo Development I got some good tips from Chris DeLeon. “Lead yourself like you were leading somebody else”. Take a moment in the week or on a day and put the producer hat, think about what’s the schedule, what’s left to be done, is there some delays, milestones and deadlines and all that producer stuff. So if you are a solo developer try to be a good leader to yourself and also a good employer. See below the links to two great articles from HobbyDev site.

In other news I saw a PS3 development kit this week, pretty cool to finally see one.

 

Learning Done

Videogames And Learning – Week 2 – Coursera

 

Readings 

General Advice to a New Student in Videogame Design

Project Management for Solo Development

 

Planet Bit Games Site Stats 

Site Visits Last Week: 369 visits

Site Visits October 2013: 1454 visits

Alexa Rank: 2,216,830

 

Planet Bit Games Social Stats

Facebook: 117 likes

Twitter: 663 followers

 

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How to Lose the Fear of Learning Programming for Video Games

Posted by on Nov 6, 2013 in Game Development | 0 comments

howToLoseFearToProgram

This is the path I’ve taken so far and has helped me lose the fear of learning game programming and feel more confident to continue. Learning by yourself is not easy and requires a lot of discipline and dedication, the good thing is that it has a much lower cost compared to a formal education in programming (like going to University). For those who find it difficult to focus the Pomodoro technique will help you on your way.

It is important not only to learn how to write in a language but also to know the theory and foundations of programming. These fundamentals are the same to almost all programming languages ​​and classes from Professor Simon Allardice at Lynda.com are very good explaining the concepts. This road is to develop games based on Unity with C# language but you can apply it also for programming in general. At first you will not understand everything, and that’s fine, but the moment you learn the same concepts from different sources you will have a better understanding of each topic.

The Way to Lose the Fear of Learning Programming  for Video Games

First Step – Enter the Matrix

Getting Started with Programming – Code Academy

 

Concepts and Foundations 

Computer Science 101 – Stanford – Coursera

Foundations of Programming: Fundamentals – Lynda

Foundations of Programming: Object-Oriented Design – Lynda

Learn to Program: The Fundamentals – University of Toronto – Coursera

Foundations of Programming: Code Efficiency – Lynda

Foundations of Programming: Databases – Lynda

Foundations of Programming: Test-Driven Development – Lynda

Foundations of Programming: Refactoring Code – Lynda

 

C# Programming

Introduction to the C# Programming Language – Microsoft

C# Intro – Riddlersoft

C# Essential Training – Lynda

Beginning Game Programming with C# – University of Colorado System – Coursera

 

Unity 3D Learning

Unity 3D 3.5 Essential Training – Lynda

Level Design Basics in Unity – Lynda

Beginner’s Guide to Unity – Digital Tutors

 

Version Control (optional)

Try Git – Be introduced to the basic concepts of Git version control – Code School

Fundamentals of Software Version Control – Lynda

It is important not only to learn how to write in a language but also to know the theory and foundations of programming (this will help you a lot). These foundations and concepts apply to almost all programming languages ​​and courses from Professor Simon Allardice at Lynda.com are very good explaining those concepts. This path is based to develop games in Unity with the C# language but that is not the only way to develop games. At first you will not understand everything, and that’s fine, seeing the same concepts from different sources will help you to have a better understanding of each topic.

After completing these courses you will feel more confident so you can keep learning more. If you have trouble perhaps a formal education program may be the solution, but learning on your own is a low cost alternative for those who can not afford that kind of education or just want to learn specific stuff. As a last tip have a lot of patience, do not try to use shortcuts, practice often and step by step, learning new things every day that will help you on your quest of developing video games.

Finally something that can help a lot is having a programmer friend or contact who can guide you on certain things, in my case I was lucky to have @androbtech who patiently guided me along the way.

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Mana Sphere our game for #1GAM September

Posted by on Sep 5, 2013 in Games | 0 comments

mana-sphere-screenshot

I’ve created a little game called Mana Sphere for the challenge of One Game a Month from September . It is a competitive platformer for 2 players where each one controls a demon or a gargoyle. The goal is to get the Mana Sphere and return it to your temple to get absolute power.

The goal was to learn enough Unity to make a small 2D game, instead of develop and designing a game from scratch. All this was possible thanks to Rocket5Studios tutorial. Some tools I used were Orthello (free version) to create 2D sprites. In the future I want to use tools like 2D Toolkit and Spriter within Unity for 2D game development.

You can play it on your browser here.

 

Controls

WASD To control the demons.

Keyboard Arrows To control the gargoyles.

Créditos

Development: Carlos Oporto wunbit.com

SFX: Created with http://www.bfxr.net

Music: Eric Skiff http://ericskiff.com/music/

Sprites: Variations from Demon’s Crest @ Capcom

Base Code: Rocket 5 Studio – 2D Tutorial http://bit.ly/19g4BRT

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Crowdfunding Tips & Tricks – Funding For Indie Game Developers

Posted by on May 22, 2013 in Game Development | 0 comments

Presentation done for Drabcon Conferences in @spaceapps Event in Ecuador.

With the growth of the Internet in recent years there has been possible a new form of financing, known as crowdfunding. Independent video game developers around the world have adopted this model unlike traditional funding to have more freedom and power to realize their creative projects.

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First Prototype of Baison’s Tower

Posted by on Dec 7, 2012 in Game Development | 0 comments

Here you can play the first prototype of Baison’s Tower, the first game of Planet Bit Games (generously sponsored by the great León Posada G.).

I used Construct as the engine to create the prototype and test the gameplay. Some mechanics have been balanced as the changes in animations from jumping to falling and the feeling of climbing the tower. Some may recognize the music of Wizard & Warriors, a game where I’m getting some inspiration to create certain levels (of course without all the frustrations of the NES game). Thanks to David Hellman for letting use the assets of Braid to develop prototypes.

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